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70

ight hours away, and Cottman's thirty. Bartol, plot us a warp-drive shift that will land us in that system, and on the inner of the two planets, within nine hours. If it's a type Q star, that means dim illumination, and no spaceport mercury-vapor installations. We'll need as much sunlight as we can get."

It was the first time that Bart, unaided, had had the responsibility of plotting a warp-drive shift. He checked the coordinates of the small green star three times before passing them along to Vorongil. Even so, when they went into Acceleration Two, he felt stinging fear. If I plotted wrong, we could shift into that crazy space and come out billions of miles away....

But when the stars steadied and took on their own colors, the blaze of a small green sun was steady in the viewport.

"Meristem," Vorongil said, taking the controls himself. "Let's hope the place is really uninhabited and that catalogue's up to date, lads. It wouldn't be any fun to burn up some harmless village, or get shot at by barbarians--and we're setting down with no control-tower signals and no spaceport repair crews. So let's hope our luck holds out for a while yet."

Bart, feeling the minute, unsteady trembling somewhere in the ship--Imagination, he told himself, you can't feel metal-fatigue somewhere in the hull lining--echoed the wish. He did not know that he had already had the best luck of his unique voyage, or realize the fantastic luck that had brought him to the small green star Meristem.

CHAPTER NINE

The crews of repairmen were working down in the hull, and the Swiftwing was a hell of clanging noise and shuddering heat. Maintenance was working overtime, but the rest of the crew, with nothing to do, stood around in the recreation rooms, tried to play games, cursed the heat and the dreary dimness through the viewports, and twitched at the boiler-factory racket from the holds.

Toward the end

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