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190

 --------------------------------------- 8 | #B |    |    |    |    |    | #R |    | |---------------------------------------| 7 |    |    |    | #R |    | #K |    |    | |---------------------------------------| 6 |    | #Kt| #P | #P | ^Kt| #P |    |    | |---------------------------------------| 5 |    | #P |    |    |    | ^P | #P |    | |---------------------------------------| 4 |    | ^P |    |    | ^P |    | ^P |    | |---------------------------------------| 3 |    |    | ^Kt|    |    |    | ^K | ^R | |---------------------------------------| 2 |    |    | ^P |    |    |    |    |    | |---------------------------------------| 1 |    |    |    | ^R |    |    |    |    | --------------------------------------- A    B    C    D    E    F    G    H 

Diag. 127

The White King leaves the diagonal because Black's P-B4 would interfere with the combination by which White intends to annihilate Black's game in a few moves.

33. ... K-K1
34. QR-KR1 B-Kt2
35. P-K5!!

A beautiful final stroke.

35. ... QPxP
36. Kt-K4!! Kt-Q4
37. Kt(K6)-B5 B-B1

Black dares not move the Rook on account of KtxB and Kt-Q6ch.

38. KtxR BxKt
39. R-R7ch R-B1
40. R-R1 K-Q1
41. R-R8ch B-B1
42. Kt-B5 Resigns

Mate in two is threatened. Black's only move is Kt-K2, after which he is helpless, and White can capture the pawns one by one at his leisure (R-B7, etc.). In this game, so beautifully engineered by White, we have a further example of Lasker's remarkable grasp of position.

GAME No. 19

White: Eduard Lasker. Black: Janowski.

Four Knights' Game.

1. P-K4 P-K4
2. Kt-KB3 Kt-QB3
3. Kt-B3 Kt-B3
4. B-Kt5 B-Kt5

B-K2; 5 Castles, P-Q3; would lead into the Ruy Lopez.

5. Castles Castles
6. P-Q3 P-Q 3

It is

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