190
--------------------------------------- 8 | #B | | | | | | #R | | |---------------------------------------| 7 | | | | #R | | #K | | | |---------------------------------------| 6 | | #Kt| #P | #P | ^Kt| #P | | | |---------------------------------------| 5 | | #P | | | | ^P | #P | | |---------------------------------------| 4 | | ^P | | | ^P | | ^P | | |---------------------------------------| 3 | | | ^Kt| | | | ^K | ^R | |---------------------------------------| 2 | | | ^P | | | | | | |---------------------------------------| 1 | | | | ^R | | | | | --------------------------------------- A B C D E F G H
Diag. 127
The White King leaves the diagonal because Black's P-B4 would interfere with the combination by which White intends to annihilate Black's game in a few moves.
33. ... K-K1
34. QR-KR1 B-Kt2
35. P-K5!!
A beautiful final stroke.
35. ... QPxP
36. Kt-K4!! Kt-Q4
37. Kt(K6)-B5 B-B1
Black dares not move the Rook on account of KtxB and Kt-Q6ch.
38. KtxR BxKt
39. R-R7ch R-B1
40. R-R1 K-Q1
41. R-R8ch B-B1
42. Kt-B5 Resigns
Mate in two is threatened. Black's only move is Kt-K2, after which he is helpless, and White can capture the pawns one by one at his leisure (R-B7, etc.). In this game, so beautifully engineered by White, we have a further example of Lasker's remarkable grasp of position.
GAME No. 19
White: Eduard Lasker. Black: Janowski.
Four Knights' Game.
1. P-K4 P-K4
2. Kt-KB3 Kt-QB3
3. Kt-B3 Kt-B3
4. B-Kt5 B-Kt5
B-K2; 5 Castles, P-Q3; would lead into the Ruy Lopez.
5. Castles Castles
6. P-Q3 P-Q 3
It is