The Jargon File, 4.0.0

The Jargon File, 4.0.0
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The Jargon File, 4.0.0 by Unknown

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The Jargon File, 4.0.0
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(0 Reviews)
July 24, 1996

Book Excerpt

adventure game, first designed by Will Crowther on the {PDP-10} in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. Now better known as Adventure, but the {{TOPS-10}} operating system permitted only six-letter filenames. See also {vadding}, {Zork}, and {Infocom}.

This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' {xyzzy} and {plugh} also derive from this game.

Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for

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FEATURED AUTHOR - Art Blegen is the author of “The Adventures of Kris”, a series of early middle-grade chapter books for young readers from six to ten years old. Each child is important, and each family matters to Art. He is an advocate for educating children and their parents to ensure they have a healthy balance of positive examples in their lives. Wholesome stories and a healthy imagination can lay the foundation they will use for the rest of their lives. Whether playing with his grandchildren or coaching… Read more